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Where is the best place we can all link up to have a reunion? A facebook group? Only platform I think we all look at daily hahah but who knows if anyone wants to show their actual face. :P Made one just now -[link]-
2 years ago
Oh I'm so down. I still play zombie escape sometimes on CS:S. Never gets old. So down for Office.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
3 years ago
Super down for a rerun. I think we all have some old connections to plan something ahead of time, on an updated game, or even outdated, for all of us to do an event on. I would look forward to that very much
3 years ago
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Fish Tank Clan :: Forums :: General Forums :: Server: Fish Tank Classic |
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Punishment Escalation Procedure |
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alcosatz |
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FT Classic Op
Registered Member #39
Joined: Fri Dec 02 2005, 10:30PM
Posts: 1545 |
Omni wrote ... alexh wrote ... Mani mod will take care of that for you at 5 TK's with an automatic 30 minute ban. What is the harm in using admin say to warn them first before they either get autobanned, or you warn them after a few TK's and then kick after another TK? I think banning without warning is the wrong way to go. It sets a terrible example for other admins and tends to put the regulars on edge when several of them see someone being banned and have no idea why. What other situations? I'd like some more examples. what i mean by other situation is that each type of offece should have its own system of warnings/punishments...again, restating what i sdi, for TK we should have a system, for nade spaming, mike spamming etc, should all have different ways of punishments... You slow everything down with having several systems, and doom admins to tripping over many different rules. How does the sequence of: warning, punishing, waiting for a response, kicking, warning, and banning fail? I understand you're making a suggestion, and I appreciate that, but you need to explain how a single, simple process is inferior to several processes of punishment that take more time and effort for admins to learn and enforce. |
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Omni |
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terrible one
Registered Member #33
Joined: Tue Nov 29 2005, 11:50PM
Posts: 1292 |
well, some siturations i think need faster respinse than a six stem system, and otheres can be more forgiving...so therefor if the offence is serious enough then it gets the harsher (is that a word?) system. sorta like the real law....kinda. | ||
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alcosatz |
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FT Classic Op
Registered Member #39
Joined: Fri Dec 02 2005, 10:30PM
Posts: 1545 |
Can you provide examples aside from hacking, which is a permanent ban anyways and doesn't fit well with the above rules? | ||
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Wulfram |
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Registered Member #18
Joined: Mon Nov 21 2005, 12:08AM
Posts: 18 |
But you did say that we would have to explain after each actual step, and warn every other. Thats alot of me typen, which I get tired of real quick. *Goes and makes binds* *bind "]" "HEY YOU! Stop breaking the rules or you will be punished"* *bind "[" "You where punished for breaking the rules"* Took care of that little problem. |
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Wulfram |
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Registered Member #18
Joined: Mon Nov 21 2005, 12:08AM
Posts: 18 |
Say uh, some bitch comes in uh... Sucking yo dick... And I get jeolous and uh... Ban them? | ||
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Omni |
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terrible one
Registered Member #33
Joined: Tue Nov 29 2005, 11:50PM
Posts: 1292 |
alexh wrote ... Can you provide examples aside from hacking, which is a permanent ban anyways and doesn't fit well with the above rules? well what i mean is that all rules that people break have consequences, right? well some are more "dangerous" if u will, than others. so i think the most threatening one should receve faster punishments. an example would be, that mike spamming is not as threatening to the game as say, Team Killing. so i think that there should be more specific punishments depending on the offence. if some one Tks, it should not take six steps to make him stop. i say this b/c in those six steps it can greatly disrupt the game and its flow... but i guess i am alone on this, every1 else that posted seems to like this so i might just drop it........ |
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bleek |
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#woo
Registered Member #23
Joined: Fri Nov 25 2005, 11:39PM
Posts: 665 |
Omni has something. If somebody TKs he gets warned. Tks again. Punished. Tks AGAIN! He gets kicked. Now that sets his TK record back to zero when he rejoins, so athe server wont automatically ban him. He TKs and get banned banned. Now my question is: If someone TKs after and admin tells him to stop it, and then again, shouldn't that allow an admin to skip from kick to ban? I mean the guy obviously is not listening. Just a thought. Omni I think your right (or at least on to something). | ||
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Wulfram |
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Registered Member #18
Joined: Mon Nov 21 2005, 12:08AM
Posts: 18 |
Omni, I got tired of arguen with ppl. When I ban someone I useally tell alex why before I do so anyways, so I can useally avoid conflict. I have no idea why ppl can't get ahold of alex... He is prob the easiest person to get ahold of on the server. Just get his work aim, his other aim, and his xfire. he is always on one of them. |
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alcosatz |
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FT Classic Op
Registered Member #39
Joined: Fri Dec 02 2005, 10:30PM
Posts: 1545 |
I think Omni has a good point as well, but it does nothing to address admin accountability which is why I'm trying to put this policy in place. This isn't about determining if TK'ers are bad and should be punished, or mic spammers, etc. This is about making sure admins are kicking and banning players responsibly. There are several of you I trust to ban without justifying it to me or anyone else. I ban without warning at times as well, and it sets a terrible example for junior admins. It also intimidates regulars and potential regulars. While I agree that several rounds can be ruined by a few TK's, for example, several rounds can be ruined by admin abuse as well. There are ways to get around this TK issue other than manually banning someone. We can turn the spawn protect time up with mani mod. Make it something like 30 seconds instead of the five it is now. After the first autoslay for FF (not even a full TK, just any amount of FF) within 30 seconds of round start there aren't too many team killers who will wait, round after round, 30 seconds to keep killing a teammate. When someone TK's the first time I don't think any admins warn unless it was an admin that got killed. Even then, it can be hard to tell if the person is going to go crazy and keep TK'ing until they're banned. This is what worries me -- admins that start banning people after two or three TK's. Accidents happen and if you're not right there to see it then hasty, ill-informed decisions by admins can be just as bad as two or three TK's. Also, mani mod would autoban them at five TK's. The only exception I see where you should avoid giving players the warn / punish / kick / warn ban treatment is when someone TK's, quits, joins, TK's, quits, joins ad infinitum. I've got an interesting solution to that though. What if we consider the player quitting to avoid punishment the same thing as step 4 in the process: 1. Warn 2. Punish 3. Wait 4. Kick 5. Warn 6. Ban Instead of us waiting to see if they're going to calm down, we consider them quitting and rejoining the same thing as us kicking. So the player just jumped from step 2 to step 5, which means all I have to do is admin say, "You're a TK'er dick, here comes the ban stick!" and then actually ban them. So the new steps for this kind of misbehavior would be: 1. Warn 2. Punish (Player quits and reconnects) 5. Warn 6. Ban Doesn't this make sense for all violations where the players quit before they've been punished accordingly? Is this an acceptable compromise? |
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Pockyninja |
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Ruler of all that is pocky
Registered Member #28
Joined: Mon Nov 28 2005, 11:17PM
Posts: 704 |
One thing that dosent get fixed by your TK thing is the team flashes at the start of rounds. What pussies do when they want ot hurt the team but dont want to get any spawn attacking. I think that should be punished and treated as spawn attacking. [ Edited Wed Jan 04 2006, 03:08AM ] | ||
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Chatbox
Where is the best place we can all link up to have a reunion? A facebook group? Only platform I think we all look at daily hahah but who knows if anyone wants to show their actual face. :P Made one just now -[link]-
2 years ago
Oh I'm so down. I still play zombie escape sometimes on CS:S. Never gets old. So down for Office.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
3 years ago
Super down for a rerun. I think we all have some old connections to plan something ahead of time, on an updated game, or even outdated, for all of us to do an event on. I would look forward to that very much
3 years ago
View all posts (680)
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