How Important is sv_alltalk 1?
alcosatz, Tue Aug 28 2012, 02:01AM
I know a lot of you have mentioned that you want to see alltalk enabled and, as far as I know, I am the biggest roadblock to that happening.
Knightrider turned alltalk on in the (now defunct) FT Classic Source server, but I intentionally did not turn it on on the GO server. Instead, I turned the "deadtalk" feature of SourceMod on, which allows dead players from both teams to voice chat with each other. This is how the old FT Classic ran for years (at least 2007-2008). I can't recall ever having alltalk enabled when I ran FTC from 2005-2008, but I may be mistaken.
Having said that, I'm OK with turning it on. But before we consider doing that, I would like to know why it's important. I would also like to bring up a suggestion that nostie mentioned elsewhere: have alltalk enabled only during low player count.
I've done one too many long posts tonight, so I'll keep this one relatively short. Here are your options for an informal vote:
1. Leave alltalk off
2. Turn alltalk on
3. Find or write a plugin that will enable it when player count is low
4. Something I haven't thought of: you provide details!
I think you know where I stand on this, but I want to hear your opinions. Please keep in mind that if I didn't truly value what you have to say then I wouldn't ask.
Re:
How Important is sv_alltalk 1?
Saucey, Tue Aug 28 2012, 02:04AM
1!

Re: How Important is sv_alltalk 1?
Jesus, Tue Aug 28 2012, 02:04AM
Leave it off...as you said I never remember it being on when I played FT Classic...just deadtalk.
So definitely leave alltalk off
Re: How Important is sv_alltalk 1?
nostie, Tue Aug 28 2012, 02:07AM
I'm for either alltalk ON or alltalk ON with low player count. I'm not sure which I prefer, honestly.
I used to be in favor of alltalk OFF, but I think that it leads to less fun being had all around, especially with cTB switches happening somewhat frequently.
Re: How Important is sv_alltalk 1?
peacebypeice, Tue Aug 28 2012, 02:17AM
I'm for turning alltalk on. It just seems that the server right now is very impersonal. Alltalk with a low player count could be interesting but I could see it getting annoying if you are talking and having a good time with a few people then more people get on and you can't talk anymore, not that more people getting on is a bad thing I just could see that as a possible issue. Could we possibly do like a trial period to see how it goes with it on/on with low players?
Re:
How Important is sv_alltalk 1?
Wu-banga, Tue Aug 28 2012, 03:24AM
peacebypeice wrote ...
Could we possibly do like a trial period to see how it goes with it on/on with low players?
This, but it may not be worth the time investment to write a script for alltalk with a low player count until everyone has made a final decision. Maybe try alltalk on for a week and see how it goes, and then have a vote.
Re:
How Important is sv_alltalk 1?
alcosatz, Tue Aug 28 2012, 03:38AM
There isn't any metric that I can think of that will gauge whether it's an improvement or not. I would argue that the FT Classic that I know, with the short two month exception of the last Source server, has run just fine without alltalk.
I suppose the pro alltalk people are saying that the server can be so much more if it were less impersonal. Not trying to fuck with you guys too much, but would it be less impersonal if we did something other than office? Maybe turn FF off? That's not fair, I know, but I'm curious just how progressive you guys are.

Either way, I want to hear more opinions!
Re: How Important is sv_alltalk 1?
gLiTch, Tue Aug 28 2012, 03:53AM
Im gonna go a little out there with this one...but i remember someone mentioning the only problem to alltalk was that when too many people talk at once it gets too crazy. There are other problems sure, but this was a major one that even i got annoyed at. Sometimes 6-8 people would try and talk at the same time and it just gave my ears a meltdown. Is it possible to write a script that turns alltalk on but limits the amount of simultaneous mic's to let's say four? Just an idea.
Other than that, most people know my opinions towards this. I was always a fan of alltalk since FT was always the crazy community and everyone got that community feel when we were able to just talk to everyone else. When i play...even when there are like 16 people in the server...it just feels less "connected" than it was with Source with alltalk enabled.
Other than my idea...i am in favor of option 2.
Re:
How Important is sv_alltalk 1?
nostie, Tue Aug 28 2012, 04:23AM
alcosatz wrote ...
There isn't any metric that I can think of that will gauge whether it's an improvement or not.
I'm not sure what your end goal is, but looking at this after a potential switch could be telling:

Obviously there are other factors besides alltalk, but I say it's worth it to experiment and see what happens. The change isn't too drastic, in my opinion.
Re: How Important is sv_alltalk 1?
b4ndito, Tue Aug 28 2012, 05:02AM
I don't have much fun on the server without all talk. I don't play because it's a good game. I play because it's good company.
I want to talk to that company.
Re:
How Important is sv_alltalk 1?
alcosatz, Tue Aug 28 2012, 05:04AM
nostie wrote ...
alcosatz wrote ...
There isn't any metric that I can think of that will gauge whether it's an improvement or not.
I'm not sure what your end goal is, but looking at this after a potential switch could be telling:

Obviously there are other factors besides alltalk, but I say it's worth it to experiment and see what happens. The change isn't too drastic, in my opinion.
Graphs are for managers! It is pretty cool, though, in a check-out-my-cool-graph sort of way.
Next?
Re:
How Important is sv_alltalk 1?
nostie, Tue Aug 28 2012, 05:54AM
b4ndito wrote ...
I don't have much fun on the server without all talk. I don't play because it's a good game. I play because it's good company.
I want to talk to that company.
I think this is the key reason for turning alltalk on. All of the rest is kind of a tossup, but this hits the nail on the head.
Re:
How Important is sv_alltalk 1?
emerican, Tue Aug 28 2012, 02:32PM
nostie wrote ...
b4ndito wrote ...
I don't have much fun on the server without all talk. I don't play because it's a good game. I play because it's good company.
I want to talk to that company.
I think this is the key reason for turning alltalk on. All of the rest is kind of a tossup, but this hits the nail on the head.
I thought I agreed with B4ndito. I love hopping on the server and playing with everyone and being able to talk with whoever i want, no matter what team.
However, after playing the last few nights, I enjoy it much better like this. It's a tactical advantage to be able to broadcast to only your team, but it can also be fun. Seeing as how I play for the atmosphere (we all know how bad I am at these games), I had a blast last night with Wu and Bleek and everyone else camping projector or rushing garage, whatever I decided I wanted to do. It got boring after a while when nobody else was on the mic, but that will change once more of us have the time to play and the regulars finally. ome out of their shell and speak up.
One more thing. On the source server, I thought alltalk was necessary with all the cTB switching. Getting switched mid conversation wasn't as big of a deal with alltalk. I've noticed that the teams aren't being changed nearly as much in GO (or at least it doesn't seem that way to me), and therefore you are able to stick with mostly the same guys for all 30 rounds. This is why I don't think alltalk is an issue now, but it could be if teams start getting switched around more.
I haven't reread this, so my thoughts may be a little jumbled. I just woke up so give me a break
Re:
How Important is sv_alltalk 1?
bleek, Tue Aug 28 2012, 03:06PM
emerican wrote ...
nostie wrote ...
b4ndito wrote ...
I don't have much fun on the server without all talk. I don't play because it's a good game. I play because it's good company.
I want to talk to that company.
I think this is the key reason for turning alltalk on. All of the rest is kind of a tossup, but this hits the nail on the head.
I thought I agreed with B4ndito. I love hopping on the server and playing with everyone and being able to talk with whoever i want, no matter what team.
However, after playing the last few nights, I enjoy it much better like this. It's a tactical advantage to be able to broadcast to only your team, but it can also be fun. Seeing as how I play for the atmosphere (we all know how bad I am at these games), I had a blast last night with Wu and Bleek and everyone else camping projector or rushing garage, whatever I decided I wanted to do. It got boring after a while when nobody else was on the mic, but that will change once more of us have the time to play and the regulars finally. ome out of their shell and speak up.
One more thing. On the source server, I thought alltalk was necessary with all the cTB switching. Getting switched mid conversation wasn't as big of a deal with alltalk. I've noticed that the teams aren't being changed nearly as much in GO (or at least it doesn't seem that way to me), and therefore you are able to stick with mostly the same guys for all 30 rounds. This is why I don't think alltalk is an issue now, but it could be if teams start getting switched around more.
I haven't reread this, so my thoughts may be a little jumbled. I just woke up so give me a break
I couldn't agree more. I love alltalk 1, since it helps build a sense of community. I like to be able to talk to people, that's the major appeal of CSS compared to Call of Duty, etc.
People can use team chat to speak to their teammates, but there needs to be communication between opposing teams I think.
Re:
How Important is sv_alltalk 1?
emerican, Tue Aug 28 2012, 03:23PM
bleek wrote ...
emerican wrote ...
nostie wrote ...
b4ndito wrote ...
I don't have much fun on the server without all talk. I don't play because it's a good game. I play because it's good company.
I want to talk to that company.
I think this is the key reason for turning alltalk on. All of the rest is kind of a tossup, but this hits the nail on the head.
I thought I agreed with B4ndito. I love hopping on the server and playing with everyone and being able to talk with whoever i want, no matter what team.
However, after playing the last few nights, I enjoy it much better like this. It's a tactical advantage to be able to broadcast to only your team, but it can also be fun. Seeing as how I play for the atmosphere (we all know how bad I am at these games), I had a blast last night with Wu and Bleek and everyone else camping projector or rushing garage, whatever I decided I wanted to do. It got boring after a while when nobody else was on the mic, but that will change once more of us have the time to play and the regulars finally. ome out of their shell and speak up.
One more thing. On the source server, I thought alltalk was necessary with all the cTB switching. Getting switched mid conversation wasn't as big of a deal with alltalk. I've noticed that the teams aren't being changed nearly as much in GO (or at least it doesn't seem that way to me), and therefore you are able to stick with mostly the same guys for all 30 rounds. This is why I don't think alltalk is an issue now, but it could be if teams start getting switched around more.
I haven't reread this, so my thoughts may be a little jumbled. I just woke up so give me a break
I couldn't agree more. I love alltalk 1, since it helps build a sense of community. I like to be able to talk to people, that's the major appeal of CSS compared to Call of Duty, etc.
People can use team chat to speak to their teammates, but there needs to be communication between opposing teams I think.
I don't think you read my entire post. I am in favor of keeping the server as is, for the time being at least. Especially if we are labeled as a "competitive" server
Re: How Important is sv_alltalk 1?
bleek, Tue Aug 28 2012, 03:24PM
I meant to cut your first line specifically to make a point >.<
my "team chat is there for people to talk tactics" was addressing your issue of competitiveness.
Re: How Important is sv_alltalk 1?
b4ndito, Tue Aug 28 2012, 03:44PM
cTB is more important to competitive balance than dead talk.
So if I'm going to get switched from my current team to help maintain that balance, I still want to be able to talk to my original team.
The only times I've been alive and the mic was used for team strategy was playing with Glitch and him saying, "Stairwell" or "Front Office" or "Back Window". That is going to be just as effective with All Talk.
Re:
How Important is sv_alltalk 1?
gLiTch, Tue Aug 28 2012, 06:55PM
b4ndito wrote ...
cTB is more important to competitive balance than dead talk.
So if I'm going to get switched from my current team to help maintain that balance, I still want to be able to talk to my original team.
The only times I've been alive and the mic was used for team strategy was playing with Glitch and him saying, "Stairwell" or "Front Office" or "Back Window". That is going to be just as effective with All Talk.
This.
The most anyone ever says is the location someone is in. And even then i rarely hear people speaking like that. It is usually me. And what really sucks is being very good and being constantly switched back and forth and i cannot finish talking to people. For me it sucks to type...since i play with arrow keys and i have to slide my hands all the way over to type something up.
As far as simple strats go...such as rush garage or back hall nades or para paper (or sawed off paper), this is easily accomplished with a simple text team chat at the start of the round.
Re:
How Important is sv_alltalk 1?
Fishermans_cove, Wed Aug 29 2012, 05:27AM
gLiTch wrote ...
b4ndito wrote ...
cTB is more important to competitive balance than dead talk.
So if I'm going to get switched from my current team to help maintain that balance, I still want to be able to talk to my original team.
The only times I've been alive and the mic was used for team strategy was playing with Glitch and him saying, "Stairwell" or "Front Office" or "Back Window". That is going to be just as effective with All Talk.
This.
The most anyone ever says is the location someone is in. And even then i rarely hear people speaking like that. It is usually me. And what really sucks is being very good and being constantly switched back and forth and i cannot finish talking to people. For me it sucks to type...since i play with arrow keys and i have to slide my hands all the way over to type something up.
As far as simple strats go...such as rush garage or back hall nades or para paper (or sawed off paper), this is easily accomplished with a simple text team chat at the start of the round.
you play with arrow keys no wounder why you are so bad hahahaha
Re:
How Important is sv_alltalk 1?
alcosatz, Wed Aug 29 2012, 11:29PM
I enabled sv_alltalk while I changed the mode to casual, since that appears to be the popular opinion.
Details on the change to casual mode are here:
-[link]-