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Where is the best place we can all link up to have a reunion? A facebook group? Only platform I think we all look at daily hahah but who knows if anyone wants to show their actual face. :P Made one just now -[link]-
2 years ago
Oh I'm so down. I still play zombie escape sometimes on CS:S. Never gets old. So down for Office.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
3 years ago
Super down for a rerun. I think we all have some old connections to plan something ahead of time, on an updated game, or even outdated, for all of us to do an event on. I would look forward to that very much
3 years ago
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Forums
Fish Tank Clan :: Forums :: General Forums :: Server: Fish Tank Surf |
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slide_avalanche_xtnded |
Moderator(s): kremit, kd., .4ngryToasters, Rusty, nostie, Noname|Boom, Amped, Knightrider, scope_uk, gLiTch, Buddha, mdogg1108, JapJap
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kd. |
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Registered Member #75
Joined: Sat Dec 17 2005, 08:51PM
Posts: 3128 |
I see your point. | ||
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.4ngryToasters |
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you would
Registered Member #149
Joined: Sun Feb 12 2006, 01:08AM
Posts: 2039 |
Ok, I know your all anxious to see some in game screens of this map. Well I can't do that yet (main reason is I'm afraid that corrupt file will affect how the map compiles. So when I get the chance to fix that I will run the map no problem). So I did the next best thing. Here are some screens straight from Hammer editor. What looks like a disgruntled maze for retarded children, is actually the new slide I am adding to the map. Some other things I have finished at this point are: The purple textures should look like wood now The spawn has an anti afk system Made the old slide more efficient (so it should run smoother and without lagg if there ever was any) |
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.4ngryToasters |
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you would
Registered Member #149
Joined: Sun Feb 12 2006, 01:08AM
Posts: 2039 |
I'm not going to lie, I've been slacking big time on this map (mainly because I found a new zombie server), but I think it's time to get back to work again. My new ETA for this map is Wednesday of next week. If I am delayed any more than that, I will be moving back to my dorm soon, so that will be a huge setback. So hopefully it will be done next Wednesday. If not then it's anybody's guess... |
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Rusty |
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FTS Server Op
Registered Member #159
Joined: Wed Mar 01 2006, 06:33PM
Posts: 2682 |
I will rape you with my chubby you gave me from the talk of this map if it is not ready by Wednesday because you told me it'd be done by last monday when we were surfing on thriller last week! | ||
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Kalibur |
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Registered Member #101
Joined: Thu Dec 29 2005, 01:04AM
Posts: 578 |
is it hard to make maps? i want to learn | ||
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.4ngryToasters |
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you would
Registered Member #149
Joined: Sun Feb 12 2006, 01:08AM
Posts: 2039 |
Actually got a lot done today. I fixed the corrupt file and ran the first compile (always one of the most stressfull stages of mapping) and to my dismay, there were bugs... lots of em. So I went back and fixed most of them and compiled again. And now I have the basic map up and running. From here on all I have to do is add some glass sections, some falling debris, do some detailing, and make the secret ramps I want to put in. At this point, I don't think adding the helicopter would be good because there is not enough room for it to fly around in, plus I want to refine the mechanics of it so it is easier to fly and can drop bombs on people. This would delay me in releasing the map. | ||
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.4ngryToasters |
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you would
Registered Member #149
Joined: Sun Feb 12 2006, 01:08AM
Posts: 2039 |
Second compile. I tried to make the map more efficient by making the outer box surrounding the ramp smaller, but that backfired. Looks like I'm going to have to add fog to the map to prevent excessive lag (I really didn't want to do this). Also Vrad (visleafs) is giving me trouble so I will have to figure out what is stopping that from running properly before I can release this map. | ||
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drunkirishmafia |
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Registered Member #289
Joined: Sat Jun 10 2006, 05:17AM
Posts: 1543 |
i tried to get into map making.......yeah..good luck with that | ||
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.4ngryToasters |
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you would
Registered Member #149
Joined: Sun Feb 12 2006, 01:08AM
Posts: 2039 |
Did a lot of bug fixes today. Things should be running smoothly from here on. on a side note I started building a working crane for one of my upcoming maps. Nothing to do with this map at all, just thought I'd mention it. |
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emerican |
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Registered Member #164
Joined: Tue Mar 07 2006, 12:07PM
Posts: 3146 |
awesome. surf_build_awall sounds sweet. build a wall with the crane to stop surfers? Cts have to build a wall before the Ts can surf by and get the guns to kill the cts. sounds fun, dont it? |
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Chatbox
Where is the best place we can all link up to have a reunion? A facebook group? Only platform I think we all look at daily hahah but who knows if anyone wants to show their actual face. :P Made one just now -[link]-
2 years ago
Oh I'm so down. I still play zombie escape sometimes on CS:S. Never gets old. So down for Office.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
3 years ago
Super down for a rerun. I think we all have some old connections to plan something ahead of time, on an updated game, or even outdated, for all of us to do an event on. I would look forward to that very much
3 years ago
View all posts (680)
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